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Hello, my name is Daniel.  

I am a technical 3D artist specializing in procedural systems, rigging, and production pipelines for real-time environments.

 

My work focuses on developing efficient tools and technical solutions for complex 3D projects.

This includes mechanical rigs, modular asset systems, procedural environments, and real-time workflows.

 

With my experience in Cinema 4D, Unreal Engine and modern AI-powered workflows, I develop production-ready systems that improve speed, scalability and flexibility in CGI pipelines.

 

Key areas:

• Procedural 3D systems


• Technical rigging and mechanical setups


• Unreal Engine templates


• AI-powered CGI production pipelines

Daniel Weinlein | ready to use 3D-Assets
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My approach

Today, as a certified 3D developer,
I have the desire to help agencies and professionals in the
CGI industry to optimize their production processes and to fill their stories and worlds with even more vividness.

I attach great importance to transparency and open communication.

I always keep you up to date and will be happy to advise you individually.

Quality

Innovation

I am always looking for innovative solutions and technologies to provide you with an optimal result.

Transparency

I strive to ensure clear and open communication to promote trust and understanding.

Accessibility

I am continually working on solutions and technologies to ensure that everyone can benefit from my services.

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